Much has
been written about the merits or otherwise of playing video games –
particularly those of a violent nature.
Critics’ claim that games are addictive and can foster an obsession with
killing and death whilst supporters argue that they improve visual,
coordination and reasoning skills and can provide a safe outlet for aggression.
Some new
research from Canada has recently been published which considers the link
between the types of video games teens play, how long they play them, and their
levels of moral reasoning; their ability to take the perspective of others into
account.
Researchers
surveyed 13 and 14 year olds of both genders; they were questioned about their
gaming habits and patterns and were assessed to gauge their stage of moral
development using an established scale.
Previous
studies have suggested that a person's moral judgement goes through four phases
as they grow from childhood and enter adulthood. By the age of 13 or 14 young people should be
entering the third stage, and be able to empathise with others and take their
perspective into account.
However
this latest study found that this stage appeared to be delayed in teenagers who
regularly played violent video games.
Hours spent playing violent games was effectively stunting teenagers’
emotional growth. Interestingly, there
was no correlation between the amount of time adolescents reported playing
non-violent video games and their moral reasoning levels.
Researcher
Mirjana Bajovic said: 'Exposure to violence in video games may influence the
development of moral reasoning because violence is not only presented as
acceptable but is also justified and rewarded.
Spending too much time within the virtual world of violence may prevent
[gamers] from getting involved in different positive social experiences in real
life, and in developing a positive sense of what is right and wrong.'
Debates
on violent video games often get stuck at ‘do they cause violent crime?’ but as
this study shows, there are other more subtle outcomes which are also of
concern.
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